Professional Experience
Elysian Inferno - Video Game
Spring 2025
Sound Design & Sound Cue Scripting
- Implemented audio with Unreal Engine 5 Sound Cues in conjunction with Perforce.
- Designed and integrated unique ability sounds, including magic grappling hooks and weapon effects.
UMIT - Short Film
Spring 2025
Re-Recording Mixer
- Organized and consolidated all audio assets into a master Pro Tools session.
- Mixed the film in Dolby Atmos (7.1.4) with an external renderer.
- Delivered final mixes and downmixes for Stereo, Binaural, 5.1, and 7.1 DCP formats.
Dead, Dead, & Deader - Short Film
Spring 2025
Re-Recording Mixer
- Collaborated with director and co-mixer to implement creative revisions under tight deadlines
- Applied Advanced EQ, compression, and spatial processing to achieve cinematic-quality mix.
A Mosquito in the Ear - Feature Film
Summer 2024
Supervising Sound editor
- Edited one reel per week, alternating between backgrounds and hard effects.
- Supported the mix stage by quickly cutting and implementing last-minute additions.
- Assisted in conforming audio to picture changes under supervisor direction.
Moonchild - Short Film
Supervising Sound Editor
- Led the sound team and defined the overall sonic vision with the director.
- Planned and coordinated ADR and Foley recording sessions.
- Oversaw quality control and compiled final mixes into a master session.
Shepard's Flock - Short Film
Supervising Sound Editor
- Managed a team of three under a tight production schedule.
- Edited hard effects and backgrounds, recorded Foley and ADR.
- Designed fantasy sound elements including creatures and magic.